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Choro-Q Wonderful! (Japanese: チョロQワンダフォー! Wandafō!) is a PlayStation game developed by E-game inc and published by Takara. The game was sold in Japan only. It was released three separate times over it's life in 1999, as a For Family box in 2001, and finally as a PS one Books in 2004, though the game had no changes between the versions. Unlike a majority of the series, Choro-Q Wonderful! does not only focus on racing, but has the player talk to other Choro-Qs, complete tasks, and play mini-games like a JRPG.

Story[]

You're the latest winner of the World Grand Prix and have the gold trophy. A trophy which is irreplaceable and required for the next World Grand Prix to start. However, you accidentally back into your home and break it. With your rival taunting you about beating you in the next World Grand Prix which is about to start, you set out to find a way to replace the broken cup.

Gameplay Mechanics[]

Choro-Q Wonderful! introduces new gameplay mechanics that would later appear in Choro-Q HG 2 and Choro-Q HG3, such as the Fuel System and the Stamps. Much like the other games, Choro-Q Wonderful! heavily encourages exploration and talking to other Choro-Qs.

Treasure Chests: Many treasure chests are scattered throughout the world, these chests include parts that the player can equip to go faster. These chests are hidden throughout the world and requires the player to explore the world and get hints from other Choro-Qs about their location.

No money system: Unlike any other Choro-Q game, there is no monetary system, despite the existance of Choro-Q Coins still being a collectable. The player is required to find Treasure Chests across the world to acquire different parts for their car.

Mini-games: Because Choro-Q Wonderful! is more akin to an RPG, the player can play several mini-games on their adventure to earn stamps, parts, or key items. These mini-games include: Collecting Fireworks, 2 on 2 Soccer, Billiards/Pool, Gymkahana, and Chicken racing. Several other traversal mini-games are also present, usually to let the player get to another city.

Fuel System: The Fuel System made its first appearance in Choro-Q Wonderful! You can only refuel by going to the Q's Factory and mini-game Choro-Qs. If your fuel tank is empty, your speed will drop dramatically and be very limited, but you will never stop completely. While exploring a town it is not much of an issue, but during a race fuel consumption is a large mechanic with upgraded engines using more fuel. Not only does the player need to conserve fuel to finish a race, but the game also has a usable clutch, allowing you to save fuel by coasting.

Stamps: The original Stamps System made its first appearance in Choro-Q Wonderful!. You have a stamps book given to you at the start of the game and you can obtain stamps by exploring the world, completing tasks, racing, and playing mini-games. There are also memo pages at the beginning of the book for tracking quests to be completed and important notes to remember.

Time Travel: The Time Travel System appeared only in Choro-Q Wonderful! If you reach 300 KM/H with the Time Unit (タイムユニット Time Unit) equipped, you can travel to the past or the present depending on the time period you're in.

Underground Maze (ふしぎな地下迷路): The mysterious Underground Maze is the primary method of traveling between locations. You can only exit if you have the directions to an exit, otherwise pathways lead to an infinite tunnel that never ends.

Pocket Station: Choro-Q Wonderful! utilized a VMU (Virtual Memory Unit) called the Pocket Station that was exclusive to Japan. Once connected, the Pocket Station allowed you to check the world map while driving around, locate treasure chests, and play mini-games like a Zero-Yen Race (ゼロヨンレースを).

Customization[]

Playable Bodies in Choro-Q Wonderful!

Car Picture
1998-2010 Volkswagen New Beetle (Typ 9C)
CQW Beetle
1999-2002 Nissan Skyline GT-R (R34)
CQW Skyline
1999-2003 Honda S2000 (AP1)
CQW S2000
Austin Mini
CQW Cooper
Lamborghini Countach LP400
CQW Countach
Mitsubishi Pajero (V20)
CQW Pajero

When starting a new game, the player is prompted to select from one of six playable bodies: Volkswagen New Beetle (Typ 9C), Nissan Skyline GT-R (R34), Honda S2000 (AP1), Austin Mini, Lamborghini Countach LP400, Mitsubishi Pajero (V20). Unlike other games in the series, however, the body the player chooses is not changeable and is the only body they can use throughout the entire game.

Bodies such as the Isuzu BXD-30, Daihatsu Midget II, Mitsubishi Galant, Buick Roadmaster, Lincoln Futura, Hino Ranger ladder truck, and the Suminoe Flying Feather are unusable, but can be accessed via cheat codes.

Visual customization is very limited in Choro-Q Wonderful!, as wheel designs, horns, and two-color paintjobs are all absent from the game. Respective changes to the player's vehicle are made when parts such as the Wing Set, Jet Turbine, Big Tires, and when certain engines are equipped. With enough game progress, the player eventually is able to change their body color as well. An interesting note is although customization is limited, every body looks different with the same customization parts, so as an example, the Jet Turbine will look different if applied to the Beetle versus the Skyline.

Locations[]

  • Red City - A large size city with a marketplace and a farm atop a hill.
  • Green Park - Green Park is an amusement park built on top of a mountain, accessible via the Bridge Jump (Bascule Bridge).
  • Yellow Town - Yellow Town is an old, rural town accessible via the Ski Slope in Green Park. The town is connected to Black City by a path which is blocked off by a large gate.
  • Black City - A rich city with high class people, only accessible if you ring the Gong in Yellow Town.
  • Red Town - A small, budding town still in development.
  • Green Town - A forest on top of a mountain where an amusement park is being built.
  • Gold City - A prosperous gold mining town.
  • Blue City - A rich city that has the blessing of the Water Goddess, only accessible via Note Way (音当て峠 Otoe Pass) or the Underground Maze.
  • Blue Lake - A lake with a mystical power.

Unused/Unfinished Content[]

Choro-Q Wonderful! has content within it's code that was unfinished or decided to never be used upon release.

  • Milk - One of the quests in the game involves getting an egg from a chicken farmer to make pudding, but part of that quest is also interacting with a cow farmer. It's speculated that you would originally have to get an item from both NPCs, but for gameplay purposes, this is just more tedious than getting one item, and such it goes unused and unobtainable in the game.
  • Plush - In Green Park there exists a mini-game where players collect fireworks as they roll down a spiral mountain. Upon completing this game, the player is given a quest item, however, if the player finishes the quest a second time, they receive a Plush item that has no use and isn't referenced anywhere else in the game.
  • School Cart - One Quest you complete in Red Town is helping a wagon cart without an engine to school, upon returning the original game wishes that one day the cart will be able to run by itself. Dialogue exists hidden in the game where originally the teacher would ask the player if they ever think the cart would be able to run alone as a yes/no question. This would have an impact later in the game, including the cart in races or excluding it based on your choice.[1]
  • Dynamic NPCs - As the player completes quests and explores the world, some NPCs change their dialogue. In Red City, many of the Choro-Qs driving around will comment how they are excited for the World Grand Prix while it's in progress instead of their normal dialogue. No other town in the game does this, and it could be speculated due to time constraints this feature was only partially finished.

Trivia[]

  • Choro-Q Wonderful! is the fourth installment in the Choro-Q franchise. In Japanese, it is pronounced as "ワンダフォー Wandafō", with the English word for Four being pronounced as "フォー ", making the name a pun on the fact it's the fourth game.
  • Although the game was released three times with no changes, the disc itself had a different color car on it. The original release had a yellow car on the front while the For Family version it had a red car. It is currently unknown if the PS one Books had an alternate color.
  • Choro-Q Wonderful! and Choro-Q HG 2 have many similarities because they were developed by many of the same staff. This includes producer Takeshi Ikenoue, main programmer Etsuhiro Wada, 3D Designers Kanako Sato, Aki Kobayashi, 2D Designer Yuka Takayama, and Music & Sound Designer Fumio Tanabe.
  • There exists a logo used in magazines that display the game as Choro-Q 4: Wonderful!.
Choro-Q 4 logo

The logo as seen on a magazine.

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